#52 - Animation - Scenes 1 & 2 motion

Due to some awful camera angles and speed issues, I had to drastically change the positioning of the camera and the Venator model. Oddly enough, removing some of the key frames made the whole animation much smoother.

Firstly, the camera was taking far too long to get the Venator into view, so instead of having it swing around for a second, I had it move straight from one position to another on the next frame. This gave the Invisible Hand just enough time to get out of the shot before the Venator comes in. Next, I removed all of the key frames between the first and last position of the camera, so instead of bouncing along madly, it just smoothly pans around and finishes ready for the third scene nicely. Finally, I did a similar thing for the Venator where I was left with only two key-frames, moving from A to B at a consistent speed, and ending in the perfect position for the EMP to fire in the third scene. At present, the motion in the first 10 seconds of the animation is exactly how I visualised it, although it took some time to get it to that point. I fully understand that having too many key-frames over complicated the motion and in future I will take care to keep it in an 'A to B ' pattern as much as possible. The following screenshots were all taken without adjusting the camera's position.

Frame 180

Frame 181

Frame 270
Now, after discovering an easier way to use camera angles, the arrangement is perfect for the third scene, where the ships will both move forward slightly but he EMP will be the main occurrence in the long shot.

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