#25 - Materials - Modelling Techniques 7
For the final worksheet I will show my attempt to use UV texturing, moving textures on objects faces to make them more detailed and line them up properly. I applied the cardboard texture to a cube and of course the default mapping was not quite accurate. Using the UV editor, I tried to adjust the part of the texture which the surface area of each side covered. Initially, I thought I had made the bottom three squares far too big because there wasn't enough room for three equally sized squares going up, but it turned out it didn't really matter because they don't necessarily have to be the same size as long as each face looks right. As you can see in the image below the top face looks much better and the word 'fragile' can be fully seen, whereas before part of the F was missing.
For me, this tool was quite easy to use because now that I know not every face has to be the exact same size, it makes sense to me. Using the actual UV instead of the vertices only moves the texture, and doesn't change the object at all, allowing for these different sizes. I can already see that this tool will come in very useful for texturing my Star Wars models, mainly the Jedi star fighter, due to the limited number of images by which to see what the texture should look like. If I need to source a texture from online it definitely will not be the right size, but I can use the UV editor to adjust it to be the right size without losing too much detail. For example, the back; there is only one image I can find on Google, and I can use the texture on the back left of that, adjust it, then mirror it so that both sides are symmetrical (as the Google image is not taken from a straight enough angle to see both sides fully).
Now this is all of the worksheets completed, and as I have explained at relevant points throughout the blog, I should have no trouble using all of the tools mentioned, as well as many more.
For me, this tool was quite easy to use because now that I know not every face has to be the exact same size, it makes sense to me. Using the actual UV instead of the vertices only moves the texture, and doesn't change the object at all, allowing for these different sizes. I can already see that this tool will come in very useful for texturing my Star Wars models, mainly the Jedi star fighter, due to the limited number of images by which to see what the texture should look like. If I need to source a texture from online it definitely will not be the right size, but I can use the UV editor to adjust it to be the right size without losing too much detail. For example, the back; there is only one image I can find on Google, and I can use the texture on the back left of that, adjust it, then mirror it so that both sides are symmetrical (as the Google image is not taken from a straight enough angle to see both sides fully).
Now this is all of the worksheets completed, and as I have explained at relevant points throughout the blog, I should have no trouble using all of the tools mentioned, as well as many more.
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