#23 - Assignment Models - Jedi Starfighter 6
Earlier in the blog I pointed out that my star fighter had a rather large issue with the faces on the top of the ship, where all sorts had been extruded carelessly without me realising before it was too late to turn back.
The good news is I managed to fix this entirely, using the target weld tool, the connect tool and the multi-cut tool. At first, the faces were all at different heights and angles, so they cut into each other, and there were also a few vertices inside the model just making random edges that were not at all necessary. I used the target weld tool to connect some of the faces and remove the edges, and I used the connect tool to add edges where the faces were pushed out of shape. Eventually, both of the sides of the ship were perfectly symmetrical and even, and I tested this by selecting vertices and dragging them across to their opposite vertices, to make sure that they were at the same height or width. Then I simply pressed undo to put them back, making changes if needed.
I also checked inside the model to make sure all the extra polygons were gone, and as far as I could tell they were.
I made the mistake of continuing earlier on instead of going back and restarting the model, so I ended up having to do this avoidable process, but luckily I've fixed it anyway. In future if I end up with a mess of faces like that one, I will start again immediately so as to avoid having to fix it, which could take longer than doing the whole thing again anyway. Fortunately, I was also able to then adjust the middle section on the top more so that it properly matched the top view schematic and the side view schematic more than before. Bear in mind that I am prioritising the top view schematic for positioning, and then matching it to the side view schematic as much as I can without compromising the top view of the model, as the two schematics are from separate sources.
Once the body was finally sorted out, I moved around to the back of the ship and, using the one image on the whole of Google which contains a back view of the ship as reference, I used the multi-cut tool to cut the shape out, then the extrude tool to push the new inner area inside, leaving a frame around the back.
Again, I only have the one image for reference so I pushed it in as far as I think is appropriate. As for the details on this section, I am going to add a texture to it rather than manually drawing and extruding each tiny little bump and edge. This is because the star fighter will never be too close to the camera to notice the difference between physical bumps in the object mesh, or a simple bump map placed over it. In fact, a bump map might not even be necessary, but I will begin using that in case it is more ideal, even if that only means looking very slightly better. Next, I need to properly do the back of the ship, then add the last attachments, such as the landing hydraulics and the RD-D2 droid, then other than finishing details I should be done.
I also checked inside the model to make sure all the extra polygons were gone, and as far as I could tell they were.
I made the mistake of continuing earlier on instead of going back and restarting the model, so I ended up having to do this avoidable process, but luckily I've fixed it anyway. In future if I end up with a mess of faces like that one, I will start again immediately so as to avoid having to fix it, which could take longer than doing the whole thing again anyway. Fortunately, I was also able to then adjust the middle section on the top more so that it properly matched the top view schematic and the side view schematic more than before. Bear in mind that I am prioritising the top view schematic for positioning, and then matching it to the side view schematic as much as I can without compromising the top view of the model, as the two schematics are from separate sources.
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http://forum.rebelscum.com/archive/index.php/t-951445.html |
Once the body was finally sorted out, I moved around to the back of the ship and, using the one image on the whole of Google which contains a back view of the ship as reference, I used the multi-cut tool to cut the shape out, then the extrude tool to push the new inner area inside, leaving a frame around the back.
Again, I only have the one image for reference so I pushed it in as far as I think is appropriate. As for the details on this section, I am going to add a texture to it rather than manually drawing and extruding each tiny little bump and edge. This is because the star fighter will never be too close to the camera to notice the difference between physical bumps in the object mesh, or a simple bump map placed over it. In fact, a bump map might not even be necessary, but I will begin using that in case it is more ideal, even if that only means looking very slightly better. Next, I need to properly do the back of the ship, then add the last attachments, such as the landing hydraulics and the RD-D2 droid, then other than finishing details I should be done.
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