#21 - Assignment Models - Venator Star Destroyer 2

Now that I had the shape of the main body, I went about extruding the faces in between the top and bottom halves of the ship, to give it the narrow ledges it has running along the body. I intend to leave these extruded faces plain, as all of the details along the ship are equally tedious and small, and can easily be applied using a texture. At no point would the camera be able to pick up the vague 3D differences between a texture and slightly extruded bumps during the animation, so a texture is the logical choice for these particular details.

I started at the front of the ship and worked my way back, one side at a time. I used the extrude tool on all of the faces to push them back the same distance, and this left many triangular chunks sticking out between where the direction of the faces changed along the ship.
To solve this problem, I simply deleted the extra faces, then used the bridge tool to cover any gaps left in between the faces, and then the target weld tool to connect the two edges that were left either side of this bridge, before moving the remaining edge back into the middle of where the two edges were before. I realise now that the bridge tool might be obsolete here if the edges were to be target welded anyway, but no harm done, I was just taking a precaution. I have ignored the back section for now because that will be entirely removed when I begin work on the engine section.

There is a very minor problem remaining after this stage. In some places an edge will be partially sticking out of the top of the ship (or the bottom) where a face has been extruded into a portion of the ship thinner than itself. However, the edges are so slight, that you cannot even see them, and they are necessary for the model, not like extra edges stuck in the model, so it is not really a problem worth solving, as this could involve changing the dimensions of the entire ship. Generally speaking, I am happy with the way the body of the Venator has turned out so far. The shape seems to be spot on (I checked by dragging vertices across to make sure they are at the exact same height), and the central extrusions have worked out well, with minimal remaining issues. It could have been slightly better I suppose, as I extruded the faces one by one. If I had done them all together and then cleaned up the faces left between the extruded faces, then they definitely would have been extruded to the same distance. Unfortunately, before I started I thought that this would cause many issues with the direction, but I now know that they would have all moved near enough the right way and still would have left the tiny edges sticking out. Either way, if they are not the same distance in, it is by such a small amount that it doesn't matter, as the animation will not show the ship close enough. The next stage will be to focus on the top face of the model, including the thicker section running from the middle to the front.

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