#6 - Modelling - Practise House
The next tutorial on the list is the house. This is actually my second attempt because the first file I had became corrupted and was lost. From now on everything I do will be uploaded to Google Drive. I began by shaping a cube into a large rectangle, then cut the front face into three using the add divisions tool. Then, using the extrude tool, I dragged the left and right face out to create the base house shape, with the central section hidden inwards. I then used the add divisions tool twice more to create five gaps on each side, and two on each side would become windows by dividing them again into a 3x3 grid. After scaling the lines towards the center on each window using the move tool, I extruded the middle bits to make the shape of window panels. The first problem I encountered was trying to scale the edges of the window panels inward as I could not figure out which tool to use to slide edges across. I tried using the slide edge tool but that would not work, and after a good few minutes I tried the scale tool and it worked. This also saved me a lot of time in the next step when I had to move vertices along, as otherwise I might not have known to use the move tool, which I thought was just for whole objects.
Once the windows were finished I moved on to the roof. This was a bit more complicated as I had to figure out how to get the edges in the right places in order to drag the roof up in the correct shape later. As you can see in the image quite a few edges were required, so I began by connecting the left side to the right side, and then from there worked my way around adding connections and moving the vertices. This was very difficult at first as I struggled to see where the edges should go and where they should come from in the first place, but slowly I added one, then another, until I was able to connect them all together in the right places.
When I came to pull the roof up however, there were a few dents in it because I had more than one vertex in the same place after sliding the edges along. To fix this I used the target weld tool which combined two vertices into one and connected the edges in the right places. When I tried pulling the roof up again it worked perfectly, after selecting the central edges and using the scale tool. This took me quite a long time to figure out as I haven't used many tools in Maya yet, and it seemed there was always a face out of place on the roof. The target weld tool however solved this problem entirely for me, and I had the right number of vertices left on the model. If I were to retry this task I would be sure to keep track of what I am clicking so as not to end up with too many edges overlapping, or too many vertices hiding behind each other, so that the geometric symmetry ends up right.
Now that the tutorial is done I will try to add a few of my own touches in, such as the bevel tool on the door, or reflections in the windows.
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