I attempted to create the EMP blast using a new particle effect. I set the emitter type to directional and changed the particle colour to blue, using the cloud setting. I intended to use the set key function to tell the particle emitter when to start and stop, but for some reason Maya was disregarding my key frames and ignoring my changes. I had frame 0 set to 0 particles per second and frame 270 set to 100, and it was building up to 100 with every frame, and would undo my set key to 0 on frame 269. To get around this, I will render the shot with the EMP separately so that it does not matter if the EMP is firing for the whole scene. I will then turn it off for the remaining shots. (I can't get a screenshot of this anymore because the emitter is deleted and the scene doesn't work anymore anyway - just picture a blue streak covering half of the screen). UPDATE: When I came to render the animation, I did in fact render the frames which I wanted the EMP to be present for first,...
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